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・ Humanistic sociology
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・ Human-based computation
Human-based computation game
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Human-based computation game : ウィキペディア英語版
Human-based computation game

A human-based computation game or game with a purpose (GWAP〔) is a human-based computation technique in which a computational process performs its function by outsourcing certain steps to humans in an entertaining way.〔〔 This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human–computer interaction. These tasks can include labelling images to improve web searching, transcription of ancient text (where OCR software faces a script they are not optimized for and degraded or damaged images) and any activity requiring common sense or human experience. Recently, video games with a purpose have been proposed to lower the cost of annotations and increase the level of player's engagement.〔D. Vannella, D. Jurgens, D. Scarfini, D. Toscani, R. Navigli. (Validating and Extending Semantic Knowledge Bases using Video Games with a Purpose ). Proc. of the 52nd Annual Meeting of the Association for Computational Linguistics (ACL 2014), Baltimore, USA, June 22–27, 2014, pp. 1294-1304.〕
==Apetopia==
The Apetopia game helps determining perceived color differences. Players choices are used to model better color metrics.〔http://colors.htw-berlin.de〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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